Kingdom of Isles
Temple of the Snake
Near the center of the Lost Ruins of Mazion stand the shattered remains of three conical cylinders connected by low, thick walls of piled stone. Gnarled evergreen trees burst from crumbling structures, their thick roots and branches devouring large chunks of ancient stonework. The walls surround an overgrown courtyard of toppled statues, weathered foundations, and a path of broken cobbles winding around large, watery pools.
The original purpose of this severely weathered structure is lost to the ages.
planks cut from forest trees and laid across the pits to form crude bridges.
Having cleared the crumbling ruins of the Ba-Bar-Ghee and their mad priest Rogaru, the four members of The Alliance search the collection of ancient buildings and immediate surroundings. Some members work on clearing evidence of the battle that took place here and others dispose of the slain bodies by submerging them in the fetid tar pits that make up large portions of the courtyard.
Din’dae finds many sets of tracks going in and out of the front entrance indicating this set of ruins as a hub of activity. Also, a concealed deadfall trap that would surely have done considerable damage had it landed on some one is spotted at the main stairs.
Upon the bodies or Rogaru the other combatants and around the temple complex, members of the party find:
Heavy mace of black metal covered in blood and tar
Hide armor made from hardened snake scales
Wooden holy symbol of Sithyiis
Spell component pouch
Series of wooden plaques linked by golden rings, covered in flaked gold leaf and lacquered. (these seem to show symbols of fighting posses with arcane writing accompanying and some writings in very ancient Elven.)
semiprecious stones, ivory carvings, and pieces of decorative wrought-metals. Totaling 1,500 GP in value.
Pasted into the tar on the walls to serve as the skeletal snake’s eye, is a large moonstone worth 500 GP