Great Race of Bantu Asparr

Final Glory

In order to win the race of discoveries and find the “key” to this lost city, a faction must accumulate 120 Discovery points. Being the first to reach 120 points means that history will record that faction (or group of adventurers) as the true “discoverers” of the lost city of Bantu Asparr. Once a winner claims this final glory, PCs will receive experience point awards based on what rank they place in the race and advance to the next stage in that order.

Base Camps

  • +2 Exploration – Ruins
  • +4 Exploration – Allied with Veritas
  • +1 Exploration – NPC Dask
  • +1 Exploration – NPC “Nik”
  • +1 Supply – NPC Assignment (The Boss)
  • +1 Supply – NPC Ness Ramora
  • +2 Supply – Near Water
  • +1 Security – NPC /Casandra
  • +1 Security – NPC Ba-reak
  • +1 Security – NPC Shirou
Faction Leader

Contact

Location District Defense Exploration Supply Destruction
The Alliance

allied w/ Veritas

The Alliance &

The Boss

Docks Artist +12 +23 +4 0/20
Midnight Brotherhood

allied w/ Red Orcs

Unknown Unknown Military 0 0 0 0/20
Nords Unknown Unknown Unknown 0 0 0 0/20
Golden Lions Dalon Inside City Unknown 0 0 0 0/20
Captains Court None Destroyed N/A 0 0 0 20/20
Shard Knights Horse Knight Amris Destroyed N/A 0 0 0 20/20
SCTCo. None Destroyed N/A 0 0 0 20/20

Local Denizens

Denizen Leader Location District Comments
The Ketch Unknown Unknown Merchant Multiple tribes. The tribe civil to the Alliance was destroyed by another and Palomar was cursed
Red Orcs Unknown Entire District Military Organized and militaristic. Tentative alliance with the Midnight Brotherhood. Possibly biggest threat.
Barbaric Aspari Unknown Entire District Government Larger and stronger but more tribal. They will all be slaughtered for defiling this ancient home
Tribal Elves The Radiant Muse / Osond of the Sacred Serpent Entire District Artist Speakers of the ancient elven tongue, colorful attire, more tribal than the elves of the Great Green. Open to peace
Trogodytes Unknown Entire District Temple
Bullywogs Unknown Entire District Farming
Veggipgymes Unknown Entire District Residential

The Alliance Daily Digest of Bantu Aspar

Day Total Earned Details
Troubles at Home Days 8 – 9
46 TBD/120 TBD Camp Roll TBD, Troubles at Home p4 Grune, Almaran, Khaine and some help investigate the cave of the Baroness. Defeat small clan of lizard folk, Almaran learns the Baronesses true Aspari name, Sssisandra. Defeat Sssisandra causing her to flee. Take over her base of operations for the undermining of the Kingdom. Discover enough intel to discredit/expose her
45 TBD TBD Camp Roll TBD, Troubles at Home p4 Grune, Almaran & Khaine again law low for a day.
Troubles at Home Days 5 – 7
44 TBD TBD Camp Roll TBD, Troubles at Home p3 Grune, Almaran & Khaine infiltrate the School of Blades. Khaine duels Master Rugar to a draw. Almaran blinds and kills Sylhoutte
43 TBD TBD Camp Roll TBD, Troubles at Home p3 Grune sits ideal while Khaine helps gather intel with Ingrid and Almaran works in his ring. Day 4 of crafting for Almaran
42 TBD TBD Camp Roll TBD, Troubles at Home p3 Grune, Almaran & Khaine lay low after the escape from warehouse trap. Day 3 of crafting for Almaran
Troubles at Home Days 1 – 4
41 TBD TBD Camp Roll TBD, Troubles at Home p2 Grune, Almaran & Khaine are tasked to retrieve some intel from a concealed storage vault a known warehouse. Run in with Sylhoutte and the Grey Wolves who were there in ambush
40 TBD TBD Camp Roll TBD, Troubles at Home p2 Grune & Khaine lay low complete . Day 2 of crafting for Almaran, Almaran learns that the Barroness is an Aspari
39 TBD TBD Camp Roll TBD, Troubles at Home p2 Almaran body walks and experience the death of a Witch at the hands of the Order of the Black Rose. Grune & Khaine uncover a plot in the kingdom. Meet Din’dae’s uncle. Day 1 of crafting for Almaran
Troubles at Home Day 1
38 75 1 Camp Roll +1, Troubles at Home p1 Grune, Khaine & Almaran teleport back to the kingdom.
37 74 3 Camp Roll +3, Ariadne & Zort join our quest, Discovered Vault in Government District, found Skyyfang, Freed Amul-Shah of his curse, Found Argental Font, Wished Temple and Font to Artist District, Met with the Muse and she drank from the waters
36 71 2 Camp Roll +2, Discovered Steam Coast Camp, Assaulted and destroyed SCTco, Rescued Shiro, Ness and a drifter named Ariadne (and her planar familiar Zort)
35 69 1 Camp Roll +1, Move to Artist District and setup new camp (Lakeside)
34 68 1 Camp Roll +1, Joining with Veritas, Breakdown of Chimera Keep
33 67 1 Camp Roll +1, Explore first vault, Exposed to Void Spores, Discovered Map/Portal room
32 66 1 Camp Roll +1, Update the Boss, decide to combine with Veritas
31 65 2 Camp Roll +2, Assaulted Necro Manor, returned to Chimera Keep, Defeated Cecilia, Raised Nik from the dead
30 63 4 Camp Roll +2, Found and Cured Julivar, Learned the Spires are a weapon against the Aspari +2, Learned that the Aspari are aligned with Minotaurs and that there is a serpent city awake and possibly preparing for conquest.
29 59 2 Camp Roll +2, Time Passes
28 57 2 Camp Roll +2, Time Passes
27 55 2 Camp Roll +2, Time Passes
26 53 2 Camp Roll +2, Time Passes
25 51 2 Camp Roll +2, Time Passes
24 49 2 Camp Roll +2, Time Passes
23 47 2 Camp Roll +2, Time Passes
22 45 2 Camp Roll +2, Time Passes
21 43 1 Camp Roll +1, Skirmish
20 42 1 Camp Roll +1, Revisited Temple District, Augured, Ambushed
19 41 1 Camp Roll +1, Camp Day
18 40 7 Camp Roll +1, Discovered Temple & Residential District Spear Passive & Active Abilities +6, Jemrand Taken
17 33 4 Camp Roll +1, Discovered Agricultural District Spear Passive & Active Ability +3
16 29 5 Camp Roll +2, Discovered Artist District Spear Passive & Active Ability +3
15 24 1 Camp Roll +1, Almaran arrives (from Ness), note from Cassandra, checked in w/ The Boss, learned Kingdom soldiers arrived
14 23 3 Camp Roll +1, Discovered memory artifact, saved Ness, learned of Underground Vaults +2
13 20 2 Camp Roll +2, camp day
12 18 2 Camp Roll +2,
11 16 1 Discovery: Merchant District – Room of Cooper Tablets +1
11 15 1 Camp Roll +1, camp day / share knowledge
10 14 1 Camp Roll +1, camp day / share knowledge
9 13 2 Camp Roll +2, camp day / share knowledge
8 11 1 Camp Roll +1, Farstyders Join Camp
7 10 0 Camp Roll +0, continued parley with Farstyders
6 10 0 Camp Roll +0, parley with Veritos & Farstyders
5 10 1 Camp Roll +1, Palomar Cursed, Secured Merchant District
4 9 0 Securing Merchant District, Established Base Camp
3 9 2 Discovered Merchant Spear Active Ability +2
3 7 2 Defeated Gargantuan Bat and Gargantuan Gator, Activated Merchant Spear +2
2 5 1 Discovered Government Spear Passive Ability +1
2 4 2 Discovered Spears can be activated +2
1 2 1 Discovered Merchant Spear Passive Ability+1
1 1 1 Discovered Military Spear Passive Ability +1, First contact with Red Orcs

Great Race of Bantu Asparr

Kingdom of Isles antherman