Kingdom of Isles
Many cultures that have a closer relationship with nature are able to commune with nature spirits. Some are able to bond with these spirits and in so doing gain skills associated with their animal spirit. Once an individual’s totem spirit is awakened, that animal becomes their totem for life.
Once per week, the heroes can channel the power of her totem spirit as a move action and gain a +5 sacred bonus on any associated skill check, OR use wild empathy to communicate with creatures of the animal species related to her totem spirit.
|Hoofed mammal||Stag, Bull, Goat||Handle Animal, Heal, Survival|
|Canine||Wolf, Wild Dog, Hyena||Bluff, Perception, Sleight of Hand|
|Carnivorous vermin||Mantis, Spider, Wasp||Climb, Stealth, Survival|
|Equine||Horse, Wild Donkey||Diplomacy, Handle Animal, Ride|
|Feline||Mountain lion, Lynx, Cat||Disguise, Perception, Stealth|
|Large mammal||Elephant, Hippopotamus, Rhinoceros||Bluff, Intimidate, Survival|
|Bird||Eagle, Hawk, Owl, Vulture||Appraise, Fly, Perception|
|Reptilian||Lizard, Turtle, Snake||Intimidate, Stealth, Swim|
|Small mammal||Rat, Porcupine, Ferret||Climb, Escape Artist, Stealth|
|Simian||Ape, Gorilla, Lemur, Monkey||Acrobatics, Climb, Disable Device|
In addition, since the entire party has chosen to awaken their spirit totem, the guidance of their animal spirits reduces their travel time over the course of an entire day of travel.