Spiked Chakram


You can wield the chakram as a melee weapon, but it is not designed for such use; you take a –1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.

Spiked Chakram 1gp 1d8 ×2 30 ft. 1 lb. P

In Bantu Aspar the Alliance recovered an elven crafted spiked chakram engraved with the word Enmity in ancient elvish. This +1 throwing weapon has the returning and Monstrous humanoids bane abilities.

Monstrous Humanoid Bane
+2 enhancements bonus
+2d6 damage

Spiked Chakram

Kingdom of Isles antherman